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China – Inspired’s Brenninkmeijer headline’s Macao Gaming Summit speakers

By - 14 August 2014

Inspired Gaming Group’s Harmen Brenninkmeijer, Senior Vice President, Asia and Strategic Markets, is the latest thought leader to confirm his participation at November’s Macao Gaming Summit, which runs alongside Macao Gaming Show.

Mr. Brenninkmeijer will be moderating a series of iGaming panels, which will cover a comprehensive range of topics from ‘Tapping into the Lucrative Chinese Market: the Chinese consumer, gaming behaviour, and trends’, to iGaming in the Asian cruise ship sector.

Joining Brenninkmeijer will be Reinout te Brake, Founder and Chairman at iQU (‘Virtual Payments in iGaming’); Matthew Brown, Director of Business Development at Iverson Gaming Systems (‘iGaming in the cruise ship sector’); Nick Nocton, Director of Jeffrey Green Russell Limited / IMGL (‘iGaming regulatory and legal developments in UK and EU’); Robert Stocker, Member and Gaming Practice Leader at Dickinson Wright PLLC/IMGL (Responsible Gaming); Steve Rittvo, Founder of the The Innovation Group (‘iGaming and its impact on casino revenues’); and, Wai-Ming Yap, Director of the Stamford Law Corporation (‘iGaming in Singapore’)

Ms Ira Iskandar, Conference Manager at Koelnmesse, the Event and Conference Management Partner of MGS said: “With a collection of the World’s foremost thinkers and experts on the Asian gaming market already confirmed, and with more to be announced, the Macao Gaming Summit is fast shaping up to be a must attend event for gaming professionals wanting to learn more about the key issues relating to iGaming in Asia. I believe there will be a depth of iGaming knowledge not previously shared in Macao.”

Macao Gaming Summit runs alongside Macao Gaming Show which is the first large scale gaming and entertainment exhibition organised and run by Macao organisations and supported by Government departments. Macao Gaming Show 2014 will have a floor area of over 10,000 m2. Exhibitors and buyers eyeing the Asian market will be coming from all corners of the world. The event covers six gaming industry segments; Gaming Equipment and Accessories, Gaming Promoters (Junkets) and VIP Clubs, Casino Fixtures and Fittings, Promotional Services and Memorabilia, Food and Beverage and Entertainment and Performance.

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