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Italy – 35th Enada Primavera gets underway at Rimini Expo Centre

By - 14 March 2023

From today until Thursday March 16, the Italian gaming sector will be meeting at Rimini Expo Centre for the 35th Enada Primavera.

The marketplace of reference for the entire gaming and amusement industry for Southern Europe will see the sector’s leading companies gather to present their best performing and innovative products. Enada, and the simultaneous Rimini Amusement Show, the event for no cash prize gaming, are also a unique opportunity for the entire sector to meet to discuss and reflect on the many topics on the agenda.

The official opening is scheduled for today at 11 am in the Vision Arena in Hall C3, with speeches from Euromat president Jason Frost, Italian Exhibition Group CEO Corrado Peraboni and Sapar president Domenico Distante.

This will be followed at 12 noon, again in the Vision Arena, by the conference organised by Sapar on ‘The strategic role of territorial distribution and the supply chain in the Italian licensing system. Emergency Marche and beyond’, with the participation of president Domenico Distante, Emmanuele Cangianelli, president of EGP-FIPE,  Geronimo Cardia, president of ACADI; Gennaro Parlati, president of Sistema Gioco Italia and Massimiliano Pucci, president of Astro. Fabio Felici, director of AGIMEG, will be moderating.

Then, again in the Vision Arena, 3 pm will be the time for the Gioco News conference entitled ‘The new shape of gaming: between new content, devices and payments, a new sector is emerging’. How is the world of betting and casinos evolving to meet the changing needs of players? From more attractive content, to loyalty strategies, to contactless payment methods: in which direction is the sector heading? Mauro De Fabritiis, Founder of MDF Partners, will be discussing the topic with Marco Bedendo , Gaming Macines & Online Casino Managing Director at SISAL; Marco Castaldo, CEO of Microgame and Francesco Crudo, Corporate and Regulatory Affairs director for OKTO.

On Wednesday March 15, starting at 3 pm (Vision Arena, Hall C3), Sapar will be organising two workshops:the first, entitled ‘Comma 7: ISI taxes following the reform of no-cash prize devices’, will feature interventions from Francesco Badolato and Generoso Bloise, while the second, ‘Comma 6: VAT exemption accounting and tax profiles for slot revenues. New developments after recent Supreme Court rulings’ will see the participation of Generoso Bloise and Francesco Scardovi.

Once again at this edition, Enada will be accompanied by the no cash winnings entertainment sector with the 5th Rimini Amusement Show, where the focus will be on esports with an extension to other trends such as gamification, the Metaverse, blockchains, cryptocurrencies and NFTs. Indeed, RAS will not only be the setting for EspoGame, the new section specifically for esports, but also for gaming and web 3.0, which picks up the baton from last year’s Esports Business Days.  The highly prestigious brands and speakers that will take part during the two days of15th and 16th March will include giants from the food & beverage world, such as Barilla with Maria Vittoria Busani, Matteo Dolcini and Alessio Garbin, and Red Bull with Andrea Contino, as well as leading names in fashion, such as Dolce & Gabbana with Davide Sgherri. The world of football will also be in attendance with Giovanni Sacripante from the FIGC (Italian Football Federation), Danilo Leone from FC Internazionale Milano and Francesco Bevilacqua from AC Monza. Not to mention technology giants, such as LG with Raffaele Cinquegrana and Acer with Arianna Timeto. The academic world will also be there with, among others, Jacopo Fracassi from Milan Polytechnic.

Gaming in all its expressions, from pinball to esports, will also be featured with an exhibition entitled “Play the Game Over, curated by photographer Jacopo Scarabelli (Hall C3, EspoGame area), and the “JJP Pinball Fest” pinball sports tournament (Hall C3, stand 89). The exhibition is an overview of the competitive discipline for the new generations, which dates back to the 1970s when video games first entered our homes.

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