Connective Games has announced a new partnership with London based FUGA Gaming Technologies (FUGA) as a result of productive cooperation at ICE 2016.
FUGA is the exclusive distributor of UMA Entertainment products with proven success in the land-based AWP and gaming market. Connective Games will be integrating content from FUGA Gaming, giving its customers access to a wide range of exciting slot games that have already garnered a huge fan base. This deal will also see FUGA creating exclusive slot games on behalf of Connective Games. These will be available in Flash and HTML5 across multiple platforms and that have more than 50 mathematical, logical game concepts with a fully functional back office. First games to go live will be Ocean’s Secret, Polar Picnic, Red Temple and Kiss of Luck.
For the last ten years Connective Games has been providing poker solutions for operators in Latin America, Georgia, Asia and the CIS regions with bespoke gaming platform. The company has also been producing online slot games originating from the land based market for implementation into the Swiss and Danish markets. These slot games, together with Connective Games’ recently launched 3D-realistic mobile casino games, are giving its operators a huge advantage within their individual markets.
Sergey Mukhanov, CEO of Connective Games, said: “We are constantly looking for new opportunities to diversify our slot portfolio and provide our customers with games that will really engage with players. This strategic partnership with FUGA will also ensure that we continue delivering games that are unique and that will act as a key differentiator within the market.”
Konstantin Mikhaylov, Commercial Director of UMA Entertainment, added: “We are very excited to be working so closely with Connective Games and look forward to fully integrating the first few games. Our development team has more than fifteen years worth of experience of creating slot games and we look forward to lending our knowledge and expertise to create a range of fantastic new games with Connective Games.”