For Quixant, G2E 2026 marked another important milestone in solidifying its position as a true turnkey gaming technology solutions provider. Its Las Vegas showcase demonstrated the breadth of its integrated offering, bringing together advanced gaming hardware, Launchpad™ software, premium displays and turnkey cabinet solutions, supported by deep gaming industry expertise. Together, these technologies and capabilities enable Quixant to simplify development, reduce integration complexity and accelerate time to market, helping customers bring innovative gaming solutions to market faster and more efficiently.

However, as Leo Bateman explained to G3, one of the most significant developments is taking place inside the gaming computer itself. Improvements in integrated graphics performance are beginning to challenge established approaches to machine architecture, potentially opening markets that have historically been dominated by proprietary computing systems.

Challenging the traditional architecture

For years, gaming manufacturers developing graphically demanding content have relied on discrete graphics cards to deliver the performance required across multiple displays. While integrated graphics have been sufficient for many applications, the industry’s largest manufacturers have typically employed more complex computing architectures.

The introduction of AMD’s Ryzen 8000 Series processors is changing that relationship, according to Bateman. “What’s fascinating is that we’re reaching a point where there are two distinct approaches to gaming machine development,” he explains. “Previously, if you needed a lot of graphics performance, you needed a discrete graphics card. That was the accepted architecture among the tier-one manufacturers.

“Now, with the Ryzen 8000 Series, we are seeing integrated GPU performance beyond anything we have previously experienced. Manufacturers can potentially deliver all the graphics performance they need across multiple screens using an integrated processor. That changes the conversation completely.”

For Quixant, whose traditional customer base has been concentrated among smaller and mid-sized manufacturers, the development creates opportunities further up the market. “Historically, around 95 per cent of our customers would have been in that lower tier-two to tier-three space. The major manufacturers had their own proprietary approaches, generally incorporating discrete graphics, so they weren’t necessarily our target customers. Now we’re finding that those larger manufacturers are becoming increasingly interested in integrated solutions. They can reconsider how they build the entire machine rather than simply replacing one computing platform with another.”

The implications are especially relevant in regulated markets, where modifications to an approved gaming machine can involve further certification. Bateman argues that manufacturers increasingly want to establish a hardware specification at the beginning of a cabinet’s development and retain it throughout the product’s commercial life.

“Some manufacturers still want the reassurance of having a discrete graphics card available if they need additional performance in the future. Others are looking at the latest integrated processors and deciding they don’t need that flexibility anymore. They want to select their computing platform, complete the approvals and know it can support their cabinet for the next 10 years. They don’t want to be changing the architecture four or five years down the line and going through approvals again.”

Quixant’s G2E portfolio reflected these differing requirements. Its QMAX range continues to provide configurable solutions for manufacturers requiring bespoke architectures, while the IQON 3 and the actively cooled IQON 3 Air incorporate AMD Ryzen 8000 Series technology. Bateman identifies the IQON 3 Air as a particularly important development for the North American market, where established manufacturers have traditionally favoured discrete graphics.

“With the IQON 3 Air, we have reached a level of integrated performance that gives manufacturers another option. We can now address both groups of customers much more effectively than before.”

Finding the next bottleneck

Increasingly sophisticated game presentations, larger displays and 4K graphics continue to place demands on gaming hardware. However, Bateman believes the latest generation of integrated processors has provided sufficient performance headroom for the foreseeable requirements of most manufacturers.

“The bottleneck was integrated graphics performance, and I think we have addressed that very effectively with the IQON 3 Air. When you are talking about 4K content, we have now got a very high performance ceiling. The next major challenge might come when manufacturers start producing 8K content, but I think that’s still some way off. Our job is to identify where those limitations are developing and make sure we are addressing them before they become a problem for customers.”

Alongside the IQON 3 and the IQON 3 Air, Quixant showcased its Intel-based the IQ 2 platform for cost-sensitive applications, maintaining a range of performance and configuration options across different gaming segments.

Cutting years from development

While advances in computing performance are changing the hardware proposition, Quixant’s Launchpad software platform addresses another longstanding challenge: the time required to develop a gaming machine for the land-based market. Launchpad provides a gaming-specific software foundation, incorporating APIs, hardware abstraction and functionality designed with regulatory requirements in mind. By removing the need to develop core platform technology independently, it allows manufacturers to direct more engineering resources towards game content.

Bateman says Quixant’s discussions with manufacturers have revealed just how much time can be absorbed by building proprietary platforms. “We have had real-world experience of companies taking three years or more to develop their own platforms, particularly when they are trying to bring online-based content into the land-based market. We are now working with multiple customers using Launchpad, and we know that development programmes which might previously have taken three years can potentially be completed in one. That’s a substantial difference, particularly when you consider what it means to start generating revenue two years earlier.”

The company has also received feedback from manufacturers whose previous development experiences have highlighted the potential value of a ready-made software foundation. “We have had customers tell us that if Launchpad had been available when they started their projects, they could have been in the market two years earlier. When you combine those conversations with what we’re seeing from customers currently using the platform, we have some tangible evidence of the time savings that are possible.”

The opportunity extends beyond reducing engineering costs. For manufacturers entering new markets or transferring existing online content into physical gaming machines, shorter development programmes can change the commercial viability of a project.

Building the complete machine

Quixant’s expansion into displays represents another component of its broader technology offering. At G2E, the company introduced a premium monitor range developed with Densitron, spanning 27 to 55-inch flat and J-curved formats, with 4K UHD resolution, PCAP multi-touch technology and integrated LED lighting. The displays are available independently but also form part of Quixant’s turnkey cabinet proposition, alongside its computing platforms, software and peripherals.

“Monitors are an attractive standalone opportunity for us because we have strong manufacturing relationships and know we can offer a competitive product,” says Bateman. “But they’re also another important part of the turnkey solution. The more components we can supply and control ourselves, the better we can optimise the overall cost of the cabinet. It makes the complete solution more attractive to customers.”

The company also demonstrated smaller displays for applications including player tracking, table games and kiosks, together with its LED Controller and other gaming peripherals. For Bateman, the expansion of the portfolio reflects a wider change in how manufacturers and operators are approaching gaming machine procurement. “We’re seeing some really interesting developments among companies that want to consolidate as much of their technology requirement as possible with one supplier.

“There are operators looking at different ways of sourcing their gaming machines rather than relying entirely on the traditional large OEMs. They might want to source game content independently and then find a partner who can provide the computing platform, software, displays, peripherals and cabinet manufacturing. That’s where our proposition has continued to evolve with the demands of the market. We can bring together almost everything required to create the finished machine. And they can operate with one, specialist gaming partner”

Quixant can help its customers manage third-party sourcing and integration. One element it deliberately leaves to customers is game development. “We are never going to get involved in developing the games. That’s our customers’ expertise, and we don’t want to compete with them. Our role is to provide the technology and support that allows them to bring those games to market.”

Opening the land-based market

One of the customer groups attracting Quixant’s attention is online gaming businesses seeking to transfer their content into land-based casinos. Bateman recalls that conversations about this opportunity began several years ago, as companies with established digital gaming portfolios started exploring alternatives to traditional machine supply arrangements.

“Some of these businesses have been very successful online, but moving into land-based gaming is a different challenge. They need more than the hardware. They need help understanding how to develop a complete machine and navigate the requirements of the land-based industry. We’re not consultants, but inevitably we provide some of that guidance because we have the experience. We’ve come a long way from being a supplier of gaming computers to delivering complete turnkey solutions, and the market has been very receptive.”

This approach allows customers to determine how much of the development process they wish to retain internally. Some may require only a computing platform or Launchpad integration, while others can outsource a substantially larger proportion of the machine’s development and manufacture.

The next stage

Looking beyond G2E, Bateman sees opportunities across Quixant’s expanding portfolio, particularly in Launchpad, displays and complete cabinet solutions. He expects some of the projects currently progressing through development to translate into revenue over the next 12 to 18 months. “Launchpad has huge growth potential, and we’re seeing considerable demand for displays and turnkey cabinet solutions. We are at a point where we can really accelerate those areas of the business. At the hardware level, the IQ 2 will continue to address the cost-effective end of the market, while the IQON 3 has already been very well received.”

Nevertheless, Bateman believes the IQON 3 Air could have the greatest influence on Quixant’s position among larger gaming manufacturers. “I think we’re going to see a shift away from some of the traditional US gaming computer architectures. The IQON 3 Air takes integrated performance to another level while remaining cost-effective. That’s the product I’m particularly interested to watch, because it gives us opportunities with manufacturers that wouldn’t necessarily have considered this type of architecture previously.”